﻿package frEngine.effectEditTool.temple
{

    public class ETempeItemName extends Object
    {
        public static const RoleName:String = "主角";
        public static const FighterName:String = "攻击者A";
        public static const FightedName:String = "受击者B";
        public static const WeaponName:String = "武器";
        public static const Fighted2Name:String = "受击者C";

        public function ETempeItemName()
        {
            return;
        }// end function

    }
}
